As a UX Engineer intern, I helped to create the navigation menu scene for a Virtual Reality application for pain management
Karuna Labs is releasing a Virtual-Reality application in HTC Vive for pain management to be used by physical therapists and pain-inflicted patients. My challenge was to design and implement an in-app navigation and data-entry UI.
After several design iterations, I designed a vertical collapsible transparent toolbar with icons, which is overlaid on to the patient activity VR exercise scenes. This navigation system needed to be designed and developed in Unity 3D.
The existing menu categories were confusing and my role began with trying to gather the requirements through interviews and brainstorming. I studied all the content of the previously existing menus (seen here in the screenshots) to make sure all the necessary functionality could be captured in my design. I made several iterations for the new information architecture. The requirements can be sumarized as:
Screenshots of previous menu:
I developed the menu in Unity with Unity UI assets and simple C# code
Video of Karuna VR menu that I designed and developed in Unity:
I made mockups on Sketch and Illustrator to discuss designing of features:
Mockup of scene selection menu:
I designed the assets in Sketch for the icons that could be used in the websites, VR applications and more to have consistency:
Development of graphic assets in Sketch: