As a UX Engineer intern, I helped to create the navigation menu scene for a Virtual Reality application for pain management
problem synthesis
The existing menu categories were confusing and my role began with trying to gather the requirements through interviews and brainstorming. I studied all the content of the previously existing menus (seen here in the screenshots) to make sure all the necessary functionality could be captured in my design. I made several iterations for the new information architecture. The requirements can be sumarized as:
Screenshots of previous menu:
solution discovery
I developed the menu in Unity with Unity UI assets and simple C# code
Video of Karuna VR menu that I designed and developed in Unity:
process
I made mockups on Sketch and Illustrator to discuss designing of features:
Mockup of scene selection menu:
process
I designed the assets in Sketch for the icons that could be used in the websites, VR applications and more to have consistency:
Development of graphic assets in Sketch: